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	<title>Comments on: Business Models in the Eroge Industry: An Informal Survey</title>
	<atom:link href="http://heiseidemocracy.com/2007/03/29/business-models-in-the-eroge-industry-an-informal-survey/feed/" rel="self" type="application/rss+xml" />
	<link>http://heiseidemocracy.com/2007/03/29/business-models-in-the-eroge-industry-an-informal-survey/</link>
	<description>Modern Visual Culture Digest</description>
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		<title>By: Nemo_N</title>
		<link>http://heiseidemocracy.com/2007/03/29/business-models-in-the-eroge-industry-an-informal-survey/comment-page-1/#comment-15975</link>
		<dc:creator>Nemo_N</dc:creator>
		<pubDate>Thu, 29 Mar 2007 06:03:02 +0000</pubDate>
		<guid isPermaLink="false">http://heiseidemocracy.com/2007/03/29/business-models-in-the-modern-eroge-industry-a-preliminary-survey/#comment-15975</guid>
		<description>Wow. I didn&#039;t know eroge = serious bussiness. Well, at least not this serious.

I have never played a ergoe since I have no Japanese lenguage support in my PC, but everyday I&#039;m more tempted to find a way to play them.

Great article.</description>
		<content:encoded><![CDATA[<p>Wow. I didn&#8217;t know eroge = serious bussiness. Well, at least not this serious.</p>
<p>I have never played a ergoe since I have no Japanese lenguage support in my PC, but everyday I&#8217;m more tempted to find a way to play them.</p>
<p>Great article.</p>
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		<title>By: Kurushimi</title>
		<link>http://heiseidemocracy.com/2007/03/29/business-models-in-the-eroge-industry-an-informal-survey/comment-page-1/#comment-15974</link>
		<dc:creator>Kurushimi</dc:creator>
		<pubDate>Thu, 29 Mar 2007 05:43:57 +0000</pubDate>
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		<description>What&#039;d be more interesting is to get an insight how the budget is broken down in your typical eroge. Based on what I&#039;ve seen, the lower-priced ones skimp on story, some being just glorified CG galleries. 

Coming from a Western perspective, it seems Lilith&#039;s model makes the most sense for a business - considering a large chunk of appeal of most eroge is the CG, having a bunch of smaller titles with varying genres as impulse buys is quite the cash cow. 

Of course, I do remember someone commenting how Lilith&#039;s games seem to have less CG these days, even though they&#039;re cranking out more games than before.

Some mention should also go to Illusion, who seems to be profitable by almost monopolizing the 3D market, since their games almost have no story to speak of.</description>
		<content:encoded><![CDATA[<p>What&#8217;d be more interesting is to get an insight how the budget is broken down in your typical eroge. Based on what I&#8217;ve seen, the lower-priced ones skimp on story, some being just glorified CG galleries. </p>
<p>Coming from a Western perspective, it seems Lilith&#8217;s model makes the most sense for a business &#8211; considering a large chunk of appeal of most eroge is the CG, having a bunch of smaller titles with varying genres as impulse buys is quite the cash cow. </p>
<p>Of course, I do remember someone commenting how Lilith&#8217;s games seem to have less CG these days, even though they&#8217;re cranking out more games than before.</p>
<p>Some mention should also go to Illusion, who seems to be profitable by almost monopolizing the 3D market, since their games almost have no story to speak of.</p>
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