Wherein Shipon continues to follow the path of Kanon from its origins as a PC eroge to the upcoming KyoAni anime incarnation, discusses deformity in animation and tells it like it is, ghetto-style.

In the first article in this series of self-indulgent ramblings on Kanon, it was 1999 and Key had unleashed it’s genre-defining creation for the PC. As any good student of Japanese pop culture knows, if a property is successful in one form then it’s time to shove it into another.

And shove they did; in early 2000 Kanon was re-released as an all ages PC version, in September a Dreamcast port (also all ages) was released and shortly after the anime production was announced in late 2000/early 2001, a serialised manga began running in Dengeki Comics monthlies. All of this build-up for the eagerly-anticipated anime version of a solid fan favorite.


Sitting around, waiting
for the anime

Toei Animation took the helm for the TV anime adaption of Kanon which was broadcast in 2001 on Fuji TV. Despite the blogosphere’s current propensity for slagging off the quality of the Toei Kanon in light of the forthcoming KyoAni version (hindsight is 20-20), at the time it was relatively well received. The title sequence with perspective fly-bys of the characters was gushed about on forums and the decision to use the seiyuu from the Dreamcast edition for the major characters was applauded.


Ayu! Where’s your
mouth?!

The two major issues of contention (and even these were minor voicings on forums at the time) from the fans of the games were the animation character design and the decision to ditch the original game OP/ED themes in favour of something newer. There always was something odd about the people in this particular anime – their mouths were located too close to their noses, were waaaay too small – even by the conventions of anime design and they seemed to have enormous chins. Still the popularity of Kanon jumped again and a PS2 port of the Dreamcast game was released in 2002.

All seemed to be over for Kanon after the final releases of the series’ DVDs. Fanbooks were made, Key released it’s next ├╝berproperty, Air and sales of winged backpacks slowly dropped back to pre-2000 levels. Until Kyoto Animation (who had animated an extremely well-received TV version of Air) announced that after the conclusion of production on Suzimiya Haruhi no Yuutsu they would commence production on a new version of Kanon.


Yuuichi’s staying
tight lipped.

Next Friday:Kyoto Animation will release a preview DVD of their production of Kanon and Shipon will be waiting at the door of his local Gamers at opening time [Because he forgot to pre-order — ed]. Return for the final article in this series and a hot-from-the-shop look at the new Kanon.

Shipon is slightly pissed because he bought all of Kanon on R2 DVD after moving to Japan and now has to buy a whole new series.