There will be no Mainichi Junk today, as my free computing time has become occupied by defending the Earth from an alien invasion. As an ardent fan of turn-based strategy and resource management games I can’t believe I’ve overlooked this one for so long. All of the praise it gets is deserved; the dated graphics […]

There will be no Mainichi Junk today, as my free computing time has become occupied by defending the Earth from an alien invasion.

As an ardent fan of turn-based strategy and resource management games I can’t believe I’ve overlooked this one for so long. All of the praise it gets is deserved; the dated graphics are soon forgotten as more and more of the elegant game mechanic is revealed. Perhaps the only technological limitation of its age is its dearth of in-game documentation (a lesson Microprose took to heart in MoO2); after an initially steep learning curve I’ve become helplessly addicted. Further rants on this topic may or may not show up here, but rest assured that copious amounts of alien posterior will.